Aseprite on Mac

About Aseprite

Aseprite is a pixel art tool that lets you create 2D animations for videogames.
Features
Compose sprites using layers & frames as separated concepts
Create images in RGBA or Indexed color modes Open/Save GIF animations, sequence of PNG files, etc.
A timeline where you can copy/move layers, frames, or specific images
Animation tools: Real-time animation preview, onion skinning, tag frames
Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
Export/import sprite sheets
A command line interface to automate conversion and sprite sheets generation Updates for the whole v1.x series up to v1.9.

How to Run Aseprite on Mac

Mac Version Available

Option 1: Use Parallels

Parallels is the fastest, easiest, and most powerful option to run Windows on your Mac. Data can be shared between Mac and Windows and switching between the two is as simple as switching screens. Run it On Mac recommends Parallels as the #1 best way to run Aseprite on your Mac desktop or laptop.

Pros: Very Cost-Effective; Easily transfer files; Easily switch between Windows & Mac.

Cons: May see a slight decrease in performance; Cost varies from $50-80 for a personal license.

Option 2: Use Bootcamp

Boot Camp is a boot utility included with most Apple desktop and laptop products that allows users to install a Windows operating system alongside the native macOS/OS X operating system. Using Bootcamp is a relatively technical process and should probably only be undertaken by someone who understands the process.

Pros: Free; Good option if you need high performance or are using an older machine.

Cons: Switching between operating systems requires a restart; difficult, technical installation process.

Aseprite System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5-2300 / AMD FX-4350
    • Memory: 2 GB RAM
    • Graphics: DX10 Adapter with 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 310 MB available space
    • Additional Notes: 4GB of RAM is required for integrated graphics cards